Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
- GitHub 星数
- 403 (GitHub 星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/09/28
- 作者
- quodsoler
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add quodsoler/unreal-engine-skillsInstalls to .agents/skills/ and symlinks into .claude/skills/ for Claude Code.
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-cpp-foundations ue-gameplay-abilitiesAlways include ue-project-context: every other skill reads the project document it writes.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- 31 skills covering core C++, the gameplay framework, GAS, animation, rendering, Niagara, audio, AI, networking, UI and editor tools
- ue-project-context, which writes .agents/ue-project-context.md for every other skill to read
- APIs checked against the UE 5.8 headers, with deprecated forms listed separately
适合
- Writing production UE5 C++ with an agent instead of Blueprint-only workflows
- Projects that need consistent conventions across many systems
不适合
- Blueprint-only projects: the skills target C++
试试这条提示词
Add a gameplay ability for a dash with a cooldown, using GAS in C++.概述
A collection of Unreal Engine C++ skills built so coding agents write code that compiles against UE 5.8. The author states that every API in every skill was checked against the 5.8 headers and source, and that every C++ example compiles against 5.8. Where an API changed, the skill lists the old form under "Deprecated — do not use".
How the skills fit together
ue-project-context is the foundation: it captures your project's modules, target platforms and conventions in .agents/ue-project-context.md, and every other skill reads that file first. The rest are grouped into core C++, gameplay, rendering and VFX, world, AI and logic, UI and input, and tools.
Ten of the skills have their own pages here, starting with UE C++ Foundations and UE Character Movement.
环境要求
- An Unreal Engine 5.8 C++ project
常见问题
合集中的 Skills(已收录 10 个)
查看全部 10 个UE Actor & Component Architecture
Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.
UE AI & Navigation
Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.
UE Async & Threading
Move work off Unreal's game thread and back: UE::Tasks, Async and futures, ParallelFor, runnables, locks, timers and tickers.
UE Audio System
Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.
UE Blueprint and C++ Interop
Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.
UE C++ Foundations
Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.
UE Character Movement
Write and debug UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms and client prediction.
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