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Unity Sprite Atlas

/manage-sprite-atlas

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides.

GitHub 星数
1,118
(所在仓库星数,统计于 2026-10-21)
许可证
Unity Companion License
最近提交
2026/10/20
作者
Unity Technologies

所属合集

Unity Skills (official)

Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add Unity-Technologies/skills --skill manage-sprite-atlas

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Check for Existing Scripts; Delivery Mechanism; SpritePacker Mode
  • Bundled 6 reference docs and 38 supporting files the agent reads when needed

适合

  • When asked to create or optimize sprite atlases

试试这条提示词

提示词
Create sprite atlases for my UI and character sprites with platform overrides.

关于这个 Skill

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.

From the manage-sprite-atlas SKILL.md in Unity-Technologies/skills.

What's inside

  • 🚨 CRITICAL: Required Checks and User Inputs Before Implementation
  • Read the shipped resources before writing code (REQUIRED)
  • Check for Existing Scripts (REQUIRED FIRST STEP)
  • Delivery Mechanism (REQUIRED)
  • SpritePacker Mode (REQUIRED)
  • 🚨 CRITICAL: Default Approach is Prebuild Generation
  • ❌ DO NOT Create Manual Menu Item Scripts
  • 🚨 CRITICAL: Sprite Source Location Restriction
  • Critical V2 Architecture
  • Forbidden Cross-Context Usage (Common Error Sources)

Good to know

Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.

环境要求

  • A Unity project
  • Unity CLI (recommended: many skills drive the open Editor through it)

常见问题

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