GladeKit MCP (Unity + Godot)
One MCP server for Unity and Godot editors: 275 Unity tools, 115 Godot tools, gameplay scaffolders, screenshot checks and GLADE.md project context.
- GitHub 星数
- 214 (GitHub 星数,统计于 2026-10-22)
- 许可证
- MIT
- 最近提交
- 2026/10/21
- 作者
- Glade-tool
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridgeStarts on localhost:8765. Window → GladeKit MCP has a Copy MCP Config button.
Copy com.gladekit.mcp-bridge/ into <project>/addons/, then Project → Project Settings → Plugins → enable GladeKit MCP BridgeDownload com.gladekit.mcp-bridge.zip from the Godot bridge release. Starts on localhost:8766.
claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcpCursor, Windsurf, Claude Desktop and Cline use the same server: command "uvx", args ["gladekit-mcp"].
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- 275 Unity tools in 20 categories and 115 native Godot tools in 17 categories
- Gameplay scaffolders for controllers, enemies, combat, menus and save systems
- A verification loop: game-view screenshots, runtime events and playability probes
- Script search plus find_references and rename_symbol
- Free CC0 asset imports from Kenney.nl packs, with a license file
- GLADE.md: a design document the server injects into every request (Unity)
适合
- Studios or solo devs working in both Unity and Godot who want one MCP setup
- Prototyping with ready-made gameplay systems and placeholder art
不适合
- Godot Mono / C# projects
- Cloud memory and RAG without paying: those need a paid GLADEKIT_API_KEY; all core features are free and local
概述
GladeKit MCP connects one MCP server to the open Unity or Godot editor. It is one of the few servers that covers both engines. A small bridge runs inside the editor, uvx gladekit-mcp runs alongside your AI client, and the server only exposes the tools for the editor it finds.
Its distinguishing features are the scaffolders and the verification loop. The agent can create a tested character controller or save system in one call, then use look_at_game_view screenshots and playability probes to check that the result runs. On Unity, a GLADE.md file in the project root gives every request your game's design intent and conventions.
Compared with other editor bridges
- MCP for Unity (CoplayDev) and AI Game Developer (Unity-MCP) are larger Unity-only MCP servers.
- UnitySkills drives Unity over REST and adds approval modes and rollback.
- Godot MCP (Coding-Solo) is a lighter Godot server for running projects and reading debug output.
环境要求
- Unity 2021.3+ or Godot 4.3+ (GDScript projects; Godot C# is not supported yet)
- uv, to run uvx gladekit-mcp
- Any MCP client
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
MCP for Unity (CoplayDev)
A bridge between AI assistants and the Unity Editor: manage assets, control scenes, edit scripts and automate tasks.
AI Game Developer (Unity-MCP)
AI skills, MCP tools and a CLI for Unity: a full develop-and-test loop, with any C# method exposable as a tool.
UnitySkills (Besty0728)
Agent Skills plus a local REST server that let AI agents drive the Unity Editor: 839 REST skills, permission modes, audit log and rollback.
Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
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