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Unreal Vibe Modding

/unreal-vibe-modding

Let an agent run Lua live inside a running Unreal Engine game through UE4SS: a uvmod CLI, an MCP server, a small bridge mod and an agent skill for building mods in small, checked steps.

GitHub 星数
0
(GitHub 星数,统计于 2026-10-25)
许可证
MIT
最近提交
2026/10/24
作者
glitchbunny0

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

pip
pip install git+https://github.com/glitchbunny0/unreal-vibe-modding
uvmod install-bridge

Set UVMOD_UE4SS to the game's ue4ss folder in ~/.config/uvmod/config. Skip install-bridge on a UE4SS build with the external REPL.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • uvmod CLI: run Lua on the game thread, follow UE4SS.log, take screenshots, push mods, hot-swap mod logic
  • uvmod mcp: the same functions as MCP tools
  • VibeBridge: a small Lua mod so it works with official UE4SS releases
  • An agent skill for modding a running game

适合

  • Iterating on UE4/UE5 game mods without restarts
  • Modding a game on a Windows PC from another machine over SSH

不适合

  • Games without UE4SS support
  • Stable production use: the README marks it early

关于这个 Skill

Unreal Vibe Modding closes the loop for modding Unreal games with an agent. You play and describe what feels wrong; the agent runs Lua inside the live game through UE4SS, reads the log, takes a screenshot, writes the mod and hot-swaps it without restarting.

uvmod finds which in-game endpoint answers on its own: UE4SS's external Lua REPL where available, or the bundled VibeBridge mod on any UE4SS build. It works on Windows, Linux with Proton, Steam Deck and WSL, or over SSH to a Windows PC.

环境要求

  • Python 3.9+ (standard library only)
  • A UE4SS install in the game

相关主题

常见问题

搭配使用

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