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Everything Game Dev Code

An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.

GitHub stars
98
(GitHub stars as of 2026-10-26)
License
MIT
Last commit
2026/10/09
By
MRCalderon3D
Download ZIP

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Tell your AI

Install the skill from https://gameskill.dev/skills/everything-game-dev-code/install.md

Or install manually

.claude/skills/
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code.git /tmp/gameskill-MRCalderon3D-everything-game-dev-code
rm -rf /tmp/gameskill-MRCalderon3D-everything-game-dev-code/.git
mkdir -p .claude/skills
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/2d-animation-pipeline/ .claude/skills/2d-animation-pipeline
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/3d-animation-pipeline/ .claude/skills/3d-animation-pipeline
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/3d-asset-pipeline/ .claude/skills/3d-asset-pipeline
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/ai-asset-generation/ .claude/skills/ai-asset-generation
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/art-bible/ .claude/skills/art-bible
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/audio-implementation/ .claude/skills/audio-implementation
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/cinematic-pipeline/ .claude/skills/cinematic-pipeline
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/dialogue-content-pipeline/ .claude/skills/dialogue-content-pipeline
rm -rf /tmp/gameskill-MRCalderon3D-everything-game-dev-code
99 more skills in the repository
Full repo install
Clone and open
git clone https://github.com/MRCalderon3D/everything-game-dev-code.git
cd everything-game-dev-code
npm run setup:hooks

Open the folder in your assistant, then type a command such as /plan, /gdd or /godot-setup. Run npm run doctor to check the install.

Commands are copied from the project's README. Check the repository before running anything on your machine.

What you get

  • 42 role agents (design, engineering, QA, release, live ops) and 66 slash commands
  • 100+ skills and 115 rules, split into a shared base and isolated Unity, Unreal, Godot and web layers
  • Setup commands per engine, /unity-build-fix, /tdd, /scene-bootstrap and an experimental /full-game
  • /generate-assets for images, skyboxes, 3D models, SFX, music, voice and video through configurable providers
  • 13 sample HTML games built with /full-game, plus a step-by-step tutorial

Good fit

  • Teams that want one shared set of standards across several engines and coding assistants
  • Running a project from GDD through QA and release with consistent agent roles

Not for

  • Grabbing a single skill: it is designed as a whole scaffold
  • Users who want a light setup; the rule and hook layers take time to learn

Try this prompt

Prompt
/gdd a 2D roguelike deckbuilder for web, then /web-setup and /plan the first playable.

Overview

Everything Game Dev Code treats AI-assisted game development as a structured workflow instead of a prompt list. Rules define standards, agents take roles, commands start work, skills hold reusable execution patterns, contexts shift priorities by project phase, and hooks keep generated files in sync.

Highlights

  • Multi-engine with isolation: Unity, Unreal, Godot and HTML5 (2D canvas or Three.js) each extend a shared, engine-neutral base.
  • Multi-harness: the same layers load in Claude Code, Codex, Cursor, OpenCode and Kiro via a shared AGENTS.md.
  • Asset generation: /generate-assets produces models, textures, audio and video from prompts; one sample game was built entirely from generated assets.
  • Tooling: npm run doctor diagnoses hooks, engine profile and artifact drift.

License

MIT (LICENSE file in the repo). Independent community project.

Requirements

  • Node.js 18+ for the hooks and validators
  • Unity, Unreal, Godot or a browser, depending on the engine layer you use

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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