ForgeSkills
20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.
- GitHub stars
- 9 (GitHub stars as of 2026-10-24)
- License
- Apache-2.0
- Last commit
- 2026/10/23
- By
- sekaikx
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
git clone https://github.com/sekaikx/ForgeSkills.git
cd ForgeSkills
cp -r skills/gamedev-* ~/.claude/skills/cp -r ../ForgeSkills/skills/gamedev-* .agents/skills/Cursor also reads .claude/skills/, so the Claude Code project install works unchanged.
Commands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- Workflow core: gamedev-orchestrator, -verification, -visual-iteration, -debugging, -game-testing
- Assets: gamedev-reference-reconstruction, -blender-headless, -procedural-modeling, -modular-kit, -texture-authoring
- Motion and feel: gamedev-animation, -locomotion, -vfx-impact
- World: gamedev-lighting, -camera, -world-from-data
- Systems: gamedev-gameplay-systems, -performance, -godot-pipeline, -unity-pipeline
- Python tools: reference-vs-render comparison, texture map derivation, tiling seam check, texel density, Blender build/render helpers
- A 58-entry technique knowledge base and tools/validate_skills.py
Good fit
- Agents that drive Blender and need measurable 'done' criteria
- Rebuilding a concept sheet as a real asset with a discrepancy ledger
- Fixing weightless combat, floaty movement or flat lighting
Not for
- Proven Godot/Unity automation: the README says those two skills were written but not executed
- Chatting about game design; it is built for agents that write code and ship assets
Overview
ForgeSkills packs 20 agent skills around one loop: measure → build → render → compare → fix one thing → repeat. gamedev-orchestrator turns a one-line brief into a six-line contract and refuses to start while any line is blank; gamedev-verification catches the ways AI game work reports false success.
What sets it apart is the tooling. Instead of asking the agent to judge its own render, Python scripts compare reference and render, derive PBR maps from one albedo, detect tiling seams and measure texel density, and Blender helpers script builds and renders.
It is a brand-new, low-star repo (one commit on 10-23), but it is unusually honest: the README states which skills were executed, which were only written, and where its own test failed.
Related
- open-game-skills for game feel rules across engines.
- Video to Blender for procedural Blender node systems.
- MCP for Blender to drive a live Blender session.
Requirements
- Python 3.10+ with Pillow and numpy for the measuring tools
- Blender 4.2+ or 5.x for tools/blender
- Godot or Unity only if you use those pipeline skills
Topics
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
Video to Blender (procedural-blender-nodes)
A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
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