Godot Export
/godot-export
Export Godot 4.7 games for desktop, web and mobile: export presets, headless CLI builds for CI, web COOP/COEP and server builds.
- GitHub stars
- 2,085 (repository stars as of 2026-10-21)
- License
- Apache-2.0
- Last commit
- 2026/10/09
- By
- gamedev-skills
Part of
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-exportInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Headless CLI export; Run a project headless; Detect the build context at runtime; Choose write paths that survive export
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
- Written for Godot 4.7
Good fit
- Exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile
- Automating builds from the command line
Try this prompt
Export my game for Windows, macOS and Web from the command line in CI.About this skill
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
From the godot-export SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Headless CLI export (CI-friendly)
- Run a project headless (dedicated server / tests)
- Detect the build context at runtime
- Choose write paths that survive export
Requirements
- Godot 4.7
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
More from Awesome Gamedev Agent Skills
See all 442D Platformer
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.
Behavior Trees & Utility AI
Build a behavior-tree runtime and a Utility AI system with response curves, plus hybrid agents where the behavior tree drives utility scoring.
Bevy ECS
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
Card Game
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
Similar skills
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.