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Godot Export

/godot-export

Export Godot 4.7 games for desktop, web and mobile: export presets, headless CLI builds for CI, web COOP/COEP and server builds.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Headless CLI export; Run a project headless; Detect the build context at runtime; Choose write paths that survive export
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

Good fit

  • Exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile
  • Automating builds from the command line

Try this prompt

Prompt
Export my game for Windows, macOS and Web from the command line in CI.

About this skill

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

From the godot-export SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Headless CLI export (CI-friendly)
  • Run a project headless (dedicated server / tests)
  • Detect the build context at runtime
  • Choose write paths that survive export

Requirements

  • Godot 4.7

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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