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Godot Multiplayer

/godot-multiplayer

Networked Godot 4.7 games: ENet host and join, @rpc functions, per-node authority and state replication with spawners and synchronizers.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-multiplayer

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Host or join; RPCs: client sends input to the server; Per-node authority; MultiplayerSynchronizer config
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

Good fit

  • Adding multiplayer/networking to a Godot project, writing @rpc functions
  • Syncing player/world state across peers

Try this prompt

Prompt
Add host and join multiplayer with ENet, RPCs and synchronised player positions.

About this skill

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

From the godot-multiplayer SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Host or join (ENet)
  • RPCs: client sends input to the server (any_peer, call_local)
  • Per-node authority (each player controls their own avatar)
  • MultiplayerSynchronizer config (editor + replication)

Requirements

  • Godot 4.7

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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