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Unity Live Game Services

/build-live-game

Builds and operates live games with Unity Services.

GitHub stars
1,118
(repository stars as of 2026-10-21)
License
Unity Companion License
Last commit
2026/10/20
By
Unity Technologies

Part of

Unity Skills (official)

Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add Unity-Technologies/skills --skill build-live-game

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A verification step before the work is called done
  • Bundled 10 reference docs the agent reads when needed

Good fit

  • Backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config

Try this prompt

Prompt
Add player accounts, cloud save and a leaderboard with Unity Gaming Services.

About this skill

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.

From the build-live-game SKILL.md in Unity-Technologies/skills.

What's inside

  • UGS Packages
  • Initialization Pattern
  • Package Map
  • Foundation
  • Player Data and Configuration
  • Server Logic and Security
  • Social and Competitive
  • Telemetry
  • Architecture — How Packages Combine
  • Core Services — Quick Reference

Good to know

Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.

Requirements

  • A Unity project
  • Unity CLI (recommended: many skills drive the open Editor through it)

FAQ

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