Unity In-App Purchases
/implement-in-app-purchases
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda.
- GitHub stars
- 1,118 (repository stars as of 2026-10-21)
- License
- Unity Companion License
- Last commit
- 2026/10/20
- By
- Unity Technologies
Part of
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add Unity-Technologies/skills --skill implement-in-app-purchasesInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A verification step before the work is called done
- Bundled 13 reference docs the agent reads when needed
Good fit
- When asked about real-money purchases or microtransactions
- Migrating from native store billing, RevenueCat, Adapty, Essential Kit, or UniPay
Try this prompt
Add a coin pack and a monthly subscription with receipt validation.About this skill
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing, RevenueCat, Adapty, Essential Kit, or UniPay.
From the implement-in-app-purchases SKILL.md in Unity-Technologies/skills.
What's inside
- Detailed References
- Initialization Flow
- Fetching Products
- Two-Step Purchase Flow
- Restore Transactions
- Receipt Validation
- Entitlement Checking
- Fetch Existing Purchases
- Subscription Info
- Required Event Subscriptions
Good to know
Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.
Requirements
- A Unity project
- Unity CLI (recommended: many skills drive the open Editor through it)
FAQ
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