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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 3 results

reanimate
WEB
Skill
By GameSkill

reanimate: clone an animation and prove it moves the same

Rebuild a UI animation from a live page, a screen recording, a gif or a Lottie file in your own code, then record the copy the same way and compare the two frame by frame, fixing timing, easing and stagger until the numbers match. Covers CSS, Web Animations, canvas, WebGL and three.js.

Web (Phaser / Three.js)Claude Code · Codex +5
Pixel Diorama Game
WEB
Skill
By GameSkill

Pixel Diorama Game (tiny isometric pixel games with seamless ambience)

A GameSkill original for making a small browser game as an isometric pixel diorama: one place floating on white, a fixed 30-degree camera, a 360x280 canvas scaled by whole pixels, hue-shifted shading, long hard shadows and one physical action, plus rain, ripples, smoke, embers and lamp flicker drawn by code in loops that wrap without a seam. Ships the Pixel Plays renderer (MIT), our ambience kit and a tested example game.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Style Cards
B3D
Skill
By GameSkill

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2