Directory
Game dev skills for your agent
230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 3 results
Three.js: Load a glb and Assemble a Scene
A GameSkill original: load a glb (Draco included) into three.js asynchronously and wire a small playable scene around it: a boat on an open sea with a water shader and matching four-probe buoyancy, steering, colliders, a loading bar, lights, pooled wake particles and WebAudio sound.
Construct
Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.
GLB to Godot Acceptance (is this model really done?)
A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.