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Godot Shaders

/godot-shaders

Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: 2D (canvas_item): tint + scrolling UV; 2D dissolve using a noise threshold; 3D (spatial): emissive rim light; Screen-reading post effect
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

适合

  • Authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects
  • Porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x

试试这条提示词

提示词
Write a canvas_item dissolve shader for my enemies' death effect.

关于这个 Skill

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

From the godot-shaders SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • 2D (canvas_item): tint + scrolling UV
  • 2D dissolve using a noise threshold
  • 3D (spatial): emissive rim light
  • Screen-reading post effect (4.x hint, not SCREEN_TEXTURE)

环境要求

  • Godot 4.7

常见问题

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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