音频入门
2 个 skill音频
不限引擎的游戏音频设计(总线、闪避、自适应音乐、音效变化),以及在 Godot 4.7 里怎么实现。
查看合集游戏制作路线图 · 第 5 步
加上声音:音效设计、音乐、总线和引擎里的混音。
进阶
按使用顺序排好的合集。注册即可免费下载。
Pro
GameSkill 原创包。
还没有 Pro 包
音频
不限引擎的游戏音频设计(总线、闪避、自适应音乐、音效变化),以及在 Godot 4.7 里怎么实现。
查看合集目录条目链接到原作者仓库,只有入门层的 skill 由 GameSkill 站内托管并实测。
Engine-neutral game audio: mixer buses and decibel gain, ducking, adaptive music through layering, SFX variation and beat sync.
Play and mix audio in Godot 4.7: AudioStreamPlayers, buses and effects, music and SFX routing, and beat-accurate timing.
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.
Agent skills that translate and re-voice a game you own in each character's original voice, using local models (VoxCPM2 + RVC), then repack FMOD banks or loose audio natively with backup and rollback.