UI 与系统
2 个 skillUI 与系统
适配所有屏幕的 HUD 和菜单、按定稿设计搭 Godot 界面,加上我们免费的 Game UI Kit(网页游戏用)。
查看合集游戏制作路线图 · 第 6 步
菜单、HUD 和游戏系统:从设计稿到引擎里能用的 UI。
进阶
按使用顺序排好的合集。注册即可免费下载。
Pro
GameSkill 原创包。
UI 与系统
适配所有屏幕的 HUD 和菜单、按定稿设计搭 Godot 界面,加上我们免费的 Game UI Kit(网页游戏用)。
查看合集目录条目链接到原作者仓库,只有入门层的 skill 由 GameSkill 站内托管并实测。
HUDs and menus that work on every screen: anchored layouts, resolution and safe-area scaling, gamepad focus and event-driven updates.
A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
Godot 4.7 interfaces with Control nodes: anchors, containers, themes and keyboard or gamepad focus navigation.
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts.
Bevy 0.20 dialogue data: line tables in a resource, the current line index on a component, and choice flags filtered before the write.