手感与特效
4 个 skill手感与特效
Godot 4.7 的打击感、物理手感、着色器和粒子,外加我们自己的免费 Hit Juice 和转场包(网页游戏用)。
查看合集游戏制作路线图 · 第 3 步
让手感变好:物理调参、震屏、顿帧、着色器、粒子和转场。
入门
站内托管、我们实测。免费,免登录。
站内 4 个 · 测过 3 个
进阶
按使用顺序排好的合集。注册即可免费下载。
Pro
GameSkill 原创包。
手感与特效
Godot 4.7 的打击感、物理手感、着色器和粒子,外加我们自己的免费 Hit Juice 和转场包(网页游戏用)。
查看合集目录条目链接到原作者仓库,只有入门层的 skill 由 GameSkill 站内托管并实测。
Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.