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rng-vfx

/rng-vfx

A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.

GitHub 星数
0
(GitHub 星数,统计于 2026-10-25)
许可证
MIT
最近提交
2026/10/24
作者
MRRengi

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Claude Code (plugin)
/plugin marketplace add MRRengi/rng-vfx
/plugin install rng-vfx@rng-vfx
Any agent
cp -r skills/rng-vfx ~/.claude/skills/rng-vfx

Codex, Cursor and others can be pointed at AGENTS.md.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • A full VFX process: brief, style, frame breakdown, timing, layers, textures, shaders, motion, budget, verification
  • Six style guides: anime (sakuga, cel 3D), toon, stylized MOBA, dark fantasy ARPG, pixel, realism
  • Shader recipes with Unity Shader Graph and Unreal node maps
  • tools/texgen.py for noises, ramps, flipbooks and channel packing
  • Engine guides: Unity VFX Graph/Shuriken with headless frame strips, Unreal Niagara with Movie Render Queue, three.js
  • The stand: a three.js page to scrub, frame-step and compare engine renders

适合

  • Hits, explosions and spells that don't look cheap
  • Matching a specific style like anime or ARPG

不适合

  • Godot (not covered)

关于这个 Skill

rng-vfx gives an agent a VFX artist's workflow, from the gameplay brief to a verified frame strip. It covers the physics of fire, smoke, sparks and debris, shader techniques like erosion and flow maps, materials and HDR, texture authoring and per-platform budgets, all mapped onto Unity, Unreal and three.js.

The stand is the verification piece: a static three.js page where you scrub, frame-step at the style's drawings per second, change backgrounds and cameras, save frame strips, and drop engine renders next to the live effect.

It has no stars yet, but 40 commits, 100+ files and a working online stand.

环境要求

  • Unity, Unreal or a three.js project
  • Python for tools/texgen.py and serving the stand

相关主题

常见问题

搭配使用

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