rng-vfx
/rng-vfx
A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.
- GitHub 星数
- 0 (GitHub 星数,统计于 2026-10-25)
- 许可证
- MIT
- 最近提交
- 2026/10/24
- 作者
- MRRengi
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
/plugin marketplace add MRRengi/rng-vfx
/plugin install rng-vfx@rng-vfxcp -r skills/rng-vfx ~/.claude/skills/rng-vfxCodex, Cursor and others can be pointed at AGENTS.md.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- A full VFX process: brief, style, frame breakdown, timing, layers, textures, shaders, motion, budget, verification
- Six style guides: anime (sakuga, cel 3D), toon, stylized MOBA, dark fantasy ARPG, pixel, realism
- Shader recipes with Unity Shader Graph and Unreal node maps
- tools/texgen.py for noises, ramps, flipbooks and channel packing
- Engine guides: Unity VFX Graph/Shuriken with headless frame strips, Unreal Niagara with Movie Render Queue, three.js
- The stand: a three.js page to scrub, frame-step and compare engine renders
适合
- Hits, explosions and spells that don't look cheap
- Matching a specific style like anime or ARPG
不适合
- Godot (not covered)
关于这个 Skill
rng-vfx gives an agent a VFX artist's workflow, from the gameplay brief to a verified frame strip. It covers the physics of fire, smoke, sparks and debris, shader techniques like erosion and flow maps, materials and HDR, texture authoring and per-platform budgets, all mapped onto Unity, Unreal and three.js.
The stand is the verification piece: a static three.js page where you scrub, frame-step at the style's drawings per second, change backgrounds and cameras, save frame strips, and drop engine renders next to the live effect.
It has no stars yet, but 40 commits, 100+ files and a working online stand.
Related
- ForgeSkills includes a VFX impact skill among 20 others.
- Three.js game skills for web games.
环境要求
- Unity, Unreal or a three.js project
- Python for tools/texgen.py and serving the stand
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
ForgeSkills
20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.
Three.js Game Skills
Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.
相似 skills
Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
Awesome Gamedev Agent Skills
76 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.