上线检查
3 个 skill发布与运营
先做性能分析和优化,再导出 Godot 的桌面、网页和手机版本,最后跑一遍上线 go/no-go 清单。
查看合集游戏制作路线图 · 第 7 步
发布上线:性能优化、导出桌面/网页/移动端版本,以及上线检查清单。
入门
站内托管、我们实测。免费,免登录。
站内 3 个 · 测过 2 个
进阶
按使用顺序排好的合集。注册即可免费下载。
Pro
GameSkill 原创包。
还没有 Pro 包
发布与运营
先做性能分析和优化,再导出 Godot 的桌面、网页和手机版本,最后跑一遍上线 go/no-go 清单。
查看合集目录条目链接到原作者仓库,只有入门层的 skill 由 GameSkill 站内托管并实测。
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Fix performance methodically: profile first, set a frame budget, find the CPU or GPU bottleneck, then pool, batch and cut allocations.
Export Godot 4.7 games for desktop, web and mobile: export presets, headless CLI builds for CI, web COOP/COEP and server builds.
Structured playtest report template, or turn existing playtest notes into structured feedback.
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration.
Build node-based Editor tools with Unity Graph Toolkit on Unity 6.6+: graphs, nodes, ports, validation and state machine tools.
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda.
Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Builds and operates live games with Unity Services.
Instructions for how to use Project Auditor to find and fix a list of issues.
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text.
Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load.
Verify a game with evidence on its selected target runtime.
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
Seven Claude Code skills for byte-matching decompilation of retro games: rebuild readable C/C++ function by function, diagnose why a function won't match, and run parallel matcher workers. No license is published, so see the repository for use.
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.