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Diorama (pixel-art Three.js dioramas)

/diorama

A one-file agent playbook plus a Three.js code kit for small pixel-art isometric dioramas: research-first builds, locked camera, 64-colour palette snap, ordered dither, inked contour and an animated toy-scale cast, with per-frame QA.

GitHub 星数
40
(GitHub 星数,统计于 2026-10-25)
许可证
MIT
最近提交
2026/10/24
作者
sloemo01

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent with a shell
git clone https://github.com/sloemo01/diorama ~/skills/diorama

Then tell the agent to read SKILL.md and the templates before building. SKILL.md carries skill frontmatter, so a skills directory can load it by name.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • SKILL.md (v3.8.0): the whole playbook in one file: workflow, look and animation bars, pipeline, recipes, QA and pitfalls
  • Copy-in templates: camera, palette, post (dither and contour), stage, lighting, water, wake, people model, poses, combat, creature and more
  • A deterministic scene: everything is a pure function of t, so any frame can be frozen and compared
  • Verify harness with worked examples (creature battle, water, climb)
  • Four showcase scenes: Pikachu vs Charizard, Dust Kings, Pool, Bank job

适合

  • Animated pixel-art isometric scenes for game trailers, menus and landing pages
  • Locking a consistent art style across many agent-built scenes

不适合

  • A full playable game loop (these are staged, looping scenes)

关于这个 Skill

Diorama packages one art style as an agent skill. Every scene is a tiny stage on a slab: a locked three-quarter camera, a flat cut-out on white paper, a 64-colour palette with ordered dither and an inked contour, and toy-scale people with real joint animation. The subject changes, the look stays.

The agent researches the subject first, then builds from the copy-in templates. The author's demo on X (@Sloemo_dzn) drew over 300 likes in its first day.

It is new (created 24 October 2026, 14 commits) by Nehal Kanak.

  • Diorama by educlopez, a different skill set with the same name (SVG, Three.js and canvas pixel renderers).
  • pixelwright for turning renders into true pixel-art sprites.

环境要求

  • A browser with WebGL; three.js r170 (pulled in by the templates)
  • Node.js for templates/build.mjs and the verify harness

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