目录
给你的 Agent 装上游戏开发技能
精选 188 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。
共 95 条结果
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
img2threejs
An Agent Skill that rebuilds the object or character in a reference image as a code-only, animation-ready Three.js model, checked pass by pass.
Awesome Gamedev Agent Skills
76 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Co-op Anything
Point your coding agent at a single-player game and make it co-op: an MCP server, 13 agent skills and a playbook to research, reverse engineer, build, bot-test and ship co-op mods with Steam relay networking.
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Unity Agent Plugin (official)
Unity's official plugin for Claude Code, Codex, Grok and Antigravity: 32 skills for UI, 2D, URP, audio, monetization, multiplayer and builds, in one install.
image-blaster
Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.
Three.js Game Skills
Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.
UnitySkills (Besty0728)
Agent Skills plus a local REST server that let AI agents drive the Unity Editor: 839 REST skills, permission modes, audit log and rollback.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
AssetFurnace (image-to-3dlab)
A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.
Game Dev Agentic Skills
Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Scenario for Blender
Scenario's experimental Blender 5.0+ extension: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. GPL-3.0; paid Scenario API.
Mixamo LLM Mocap
Turn a locked-camera video, filmed or AI-generated, into a clean FK animation on any Mixamo character in Blender. GVHMR pose estimation, SMPL-X retargeting, foot locks and fidelity checks, built to be run end to end by an AI agent.
pxl: Pixel Art as Code
An Agent Skill and zero-dependency CLI: the agent writes a compact .px.js file and gets PNGs, sprite sheets with JSON, animated GIFs and a live viewer.
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
GladeKit MCP (Unity + Godot)
One MCP server for Unity and Godot editors: 275 Unity tools, 115 Godot tools, gameplay scaffolders, screenshot checks and GLADE.md project context.
Vibe Jam Starter Pack
A free bundle for game jams: four starter projects, eight agent skills for Phaser and Three.js, and tutorial videos.
OrcDev Point-and-Click Adventure Skills
Ten agent skills and a template for making a fully voiced point-and-click adventure in Godot, pulled out of the production of OrcDev's game Past. No license is published, so see the repository for use.
Video to Blender (procedural-blender-nodes)
A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.