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目录

给你的 Agent 装上游戏开发技能

精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。

类型
引擎

共 45 条结果

PixiJS Skills
WEB
Skill官方
GameSkill 出品

PixiJS Skills (official, v8)

The official PixiJS agent skills: 26 skills that teach AI coding agents correct PixiJS v8 usage, from Application setup, assets and the scene graph to filters, custom rendering, performance and v7 migration.

Web (Phaser / Three.js)Claude Code · Codex +5
image-blaster
ANY
Starter Kit
11.9k

image-blaster

Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.

Engine-agnosticClaude Code
Agent Sprite Forge
GDT
Skill
4.9k

Agent Sprite Forge

Five agent skills that turn one approved character still into a game-ready sprite set: one image-to-video clip per action, then deterministic Python tools key, register, loop, retime, palette-lock and export it for Godot, Aseprite and the web. Also maps, tiles and code-drawn art.

GodotWeb (Phaser / Three.js)Engine-agnosticClaude Code · Codex
Charakuru
B3D
Starter Kit
979

Charakuru (きゃらくる)

A Tripo-sponsored kit that turns one full-body character illustration into a VRM 1.0 avatar with an AI agent doing the Tripo, Blender and rigging work, including hair spring bones and expressions. Source-available under its own terms, not open source, so see the repository for use.

BlenderClaude Code · Codex
3AGameFactory
UE5
Starter Kit
956

3AGameFactory (GameFactory-3A)

An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.

UnrealUnityGodotClaude Code · Codex +1
AssetFurnace
ANY
MCP
920

AssetFurnace (image-to-3dlab)

A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.

Engine-agnosticClaude Code · Codex +3
Scenario for Blender
B3D
MCP官方
694

Scenario for Blender

Scenario's experimental Blender 5.0+ extension: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. GPL-3.0; paid Scenario API.

BlenderClaude Code · Codex +2
AI Artist
ASE
MCP
437

Aseprite AI Artist

Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.

AsepriteClaude Code · OpenCode +4
Mixamo LLM Mocap
B3D
Starter Kit
402

Mixamo LLM Mocap

Turn a locked-camera video, filmed or AI-generated, into a clean FK animation on any Mixamo character in Blender. GVHMR pose estimation, SMPL-X retargeting, foot locks and fidelity checks, built to be run end to end by an AI agent.

BlenderClaude Code · Codex
anymove
B3D
Skill
GameSkill 出品

anymove (creature motion capture from one AI video)

Patch's open-source creature mocap: a video model films a rigged 3D creature from two cameras in one frame, a DINOv2 joint reader trained on that creature finds every joint in both views, and the rig is fitted to both views and exported as a GLB. Six agent skills plus the scripts.

BlenderClaude Code · Codex +1
Codixel
WEB
Skill
GameSkill 出品

Codixel

A pixel-art skill built on one idea: the agent writes code, it is not a painter. It asks for a reference image, then removes the background, pixelates, rigs with bones and animates it in code with a 2,000-line toolkit (core/pixel.js), showing every step on a sheet before making game files.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Effekseer VFX
GDT
Skill
GameSkill 出品

Effekseer VFX (game effects as code, checked in a real Godot render)

Two agent skills from KanaWorks_AI: effekseer-vfx writes game effects (hits, slashes, projectiles, explosions, beams, shields) as Python recipes, compiles them with the official EffekseerCore and reviews them as filmstrips rendered in Godot; vfx-review is the independent reviewer that scores them. Video-model flipbooks and Unity URP element skills are optional routes.

GodotUnityEngine-agnosticClaude Code · Codex +2
Video to Blender
B3D
Skill
GameSkill 出品

Video to Blender (procedural-blender-nodes)

A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.

BlenderClaude Code · Codex +3
SPA
ASE
Skill
23

SPA: Aseprite Automation

Aseprite automation for AI agents as a CLI, an agent skill and an MCP server: create, edit, verify and export pixel art, animations, tilesets and sprite sheets in batch mode, keeping editable .aseprite sources.

AsepriteGodotClaude Code · Codex +5
trompe
WEB
Starter Kit
22

trompe (texture a level from a gray blockout)

Texture a whole game level from a gray blockout with image models: trompe plans player-height cameras, has a model paint each view, projects the paintings back onto the mesh and bakes one albedo texture, exported as glTF.

Web (Phaser / Three.js)Claude Code · Codex +1
Developer Tools
B3D
Starter Kit
17

Blender Developer Tools

25 Blender Python (bpy) skills plus 12 rules that stop AI agents writing code that breaks on Blender 5.2 LTS and 4.5 LTS: add-ons, bmesh, slotted actions, geometry nodes, baking and engine export presets, each backed by smoke-tested examples. Licensed CC BY-NC-ND 4.0 (code snippets MIT), so this page links to the repository.

BlenderClaude Code · Cursor
FunPlay Skill
UNI
Starter Kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
ForgeSkills
B3D
Starter Kit
GameSkill 出品

ForgeSkills

28 gated game-development agent skills (concept, orchestration, verification, Blender headless, reference reconstruction, textures, animation, VFX, lighting, foliage, Godot pipeline) plus Python tools that measure the result. GameSkill hosts the 27 we ran, with the tools. Apache-2.0.

BlenderGodotEngine-agnosticClaude Code · Cursor +1
Diorama
WEB
Skill
GameSkill 出品

Diorama (educlopez): animated isometric illustrations

Three agent skills that turn a description of a place into one self-contained offline HTML file: Diorama SVG (six themes), Diorama Worlds (Three.js miniatures, four finishes) and Diorama Pixel (dithered pixel art, no dependencies).

Web (Phaser / Three.js)Claude Code · Codex +1
AI Mesh Weapon Rig
B3D
Skill
GameSkill 出品

AI Mesh Weapon Rig (split, rig, fire/reload, FPS viewmodel)

A GameSkill original that turns one fictional prop mesh into a first-person viewmodel GLB. It splits the mesh by material or baked texture colour from a small parts spec, rigs rigid parts on root, slide, trigger and mag bones with muzzle, eject, mag and grip sockets, bakes fire, reload and inspect clips, measures the mechanism and checks the GLB. A three.js FPS viewer plays the clips and puts the muzzle flash on the socket. Prototype quality: generated meshes still need cleanup.

BlenderWeb (Phaser / Three.js)Claude Code · Codex +2
Game Trailer from Code
WEB
Skill
GameSkill 出品

Game Trailer from Code (Steam trailer and store images)

A GameSkill original: turn your own running game into a 15-second Steam gameplay trailer and every store image with code. Frame-exact capture, a JSON cut list, zh/en captions and SRT, a soundtrack synced to game events, an H.264/AAC encode, and a checker for Steam's trailer rules, loudness, the 6-second microtrailer and the capsule sizes.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
GLB to Godot Acceptance
GDT
Skill
GameSkill 出品

GLB to Godot Acceptance (is this model really done?)

A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.

GodotBlenderEngine-agnosticClaude Code · Codex +2
Image to 3D Hero
WEB
Skill
GameSkill 出品

Image to 3D Hero (one picture to a playable rigged GLB, free open-source route, three.js WASD)

A GameSkill original that takes one character image to a third-person hero you can walk with WASD, using free tools only: TripoSR or TRELLIS.2 for the mesh, UniRig or Blender for the rig, Quaternius CC0 clips, then a headless Blender fix step and a GLB check for scale, feet, facing and clip names. Meshy, Tripo and Mixamo are listed as alternatives only. Tested on Bram, a made-up stand-in hero.

Web (Phaser / Three.js)BlenderGodotClaude Code · Codex +2
Kart Drift Boost
WEB
Skill
GameSkill 出品

Kart Drift Boost (tiers, windows, ramps)

A GameSkill original: arcade kart drift-boost rules that reward skill. Drifts charge three tiers, release opens a 0.85 s window you must press in, counter-steer adds a CUT bonus, ramps give one air and one landing boost, boosts take the maximum instead of stacking, and walls cancel everything pending.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2