Advanced · free with an account
3D Assets to Engine
Roadmap: Art assetsThree tested routes for 3D assets: export from Blender 5.2 with verified presets, rebuild a reference image as a code-only Three.js model, or shrink image-to-3D output to a web budget.
If the model exists in Blender, use the export pipelines: presets for Godot/web GLB, Unity, Unreal and Roblox, run headless on Blender 5.2.3. If you only have a picture and want a web-ready model, img2threejs rebuilds it in code through quality gates. If an image-to-3D service gave you a heavy glb, multiview-to-web-3d-asset (our original) simplifies it, applies Draco and builds LODs, then checks a triangle and file-size budget. All three carry our tested badge.
Download the bundle
Free, no payment: we only ask you to sign in. Each skill below is also a free download on its own page.
For agents, create an API key in Settings and use:
curl -fL -H "Authorization: Bearer $GAMESKILL_API_KEY" https://gameskill.dev/bundles/3d-to-engine/download.zip -o 3d-to-engine.zipIn the order you use them
- Blender Export PipelinesTested 61/61
From Blender: verified export presets per engine
By GameSkill · based on EL4CTEO (MIT)
Skill ZIP - img2threejsTested 17/17
From an image: a procedural, animation-ready Three.js model
By GameSkill · based on img2threejs (Apache-2.0)
Skill ZIP - Multi-view to Web-ready 3D AssetTested 23/23
From image-to-3D output: multi-view references, then simplify, Draco and LODs inside a budget (GameSkill original)
By GameSkill · MIT
Skill ZIP
Going further: GameSkill Pro
🧊 Blender to WebBlender Python scene scripts, glTF compression and baked lighting for three.js.Self-check
- Scale is applied and units are metres before export
- Web models are GLB with meshopt or Draco, inside a size budget
- The exported file is re-imported and checked, not just written
- Code-built models pass the spec gate before code is generated
Every skill is its author's work, included unchanged under its license (MIT or Apache-2.0), with LICENSE, ATTRIBUTION.md and CHANGES.md in its folder. The bundle README and checklist are ours, under MIT. Skills marked GameSkill original are ours as well (MIT), with LICENSE and CREDITS.md in their folder.