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Blender Export Pipelines

/blender-export-pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

GitHub stars
329
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/19
By
EL4CTEO

Part of

Blender Agent Skills

Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add EL4CTEO/blender-skills --skill blender-core blender-export-pipelines

Installs this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 4 reference docs and 2 scripts the agent reads when needed
  • Written for Blender 5.2

Good fit

  • Whenever an asset leaves Blender

Try this prompt

Prompt
Export this character as glTF for Godot and as FBX for Unity at the right scale.

About this skill

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use whenever an asset leaves Blender.

From the blender-export-pipelines SKILL.md in EL4CTEO/blender-skills.

What's inside

  • One call
  • Engine reference (load only the one you need)
  • Universal pre-export checklist
  • Format choice
  • Verify after export (required)
  • Collection exporters (re-export in one click, 4.2+)
  • Gotchas

Good to know

Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.

Requirements

  • Blender 5.2
  • Blender 5.2+
  • The blender-core skill from the same pack
  • Optional: a Blender MCP server for live control

FAQ

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