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Prototype & Balance
Roadmap: Gameplay mechanicsFrom idea to verdict to numbers: a throwaway prototype with a PROCEED/PIVOT/KILL call, level and puzzle design, enemy AI, then a balance check.
Use it in this order. Prototype the riskiest idea first and accept the verdict. If it says PROCEED, design levels or puzzles around the mechanic, give enemies behaviour trees or utility AI, and run the balance check on your data against stated targets. The two Claude Code Game Studios skills need their bundled .claude support files (see each page); the other three were run on Godot 4.7.2 or .NET 8.
Download the bundle
Free, no payment: we only ask you to sign in. Each skill below is also a free download on its own page.
For agents, create an API key in Settings and use:
curl -fL -H "Authorization: Bearer $GAMESKILL_API_KEY" https://gameskill.dev/bundles/prototype-balance/download.zip -o prototype-balance.zipIn the order you use them
- Prototype (Claude Code Game Studios)Hosted, 37/38, no badge
1. Idea → throwaway prototype → PROCEED / PIVOT / KILL
By GameSkill · based on Donchitos (MIT)
Skill ZIP - Level DesignTested 26/26
2. Levels: player metrics, pacing, gating, critical path
By GameSkill · based on gamedev-skills (Apache-2.0)
Skill ZIP - Puzzle GameTested 36/36
2. Or puzzles: board state, rules, cascades, undo
By GameSkill · based on gamedev-skills (Apache-2.0)
Skill ZIP - Behavior Trees & Utility AITested 40/40
3. Enemies: behaviour trees, utility AI and hybrids
By GameSkill · based on gamedev-skills (Apache-2.0)
Skill ZIP - Balance Check (Claude Code Game Studios)Hosted, 37/39, no badge
4. Numbers: outliers, dominant strategies, economy, progression
By GameSkill · based on Donchitos (MIT)
Skill ZIP
Self-check
- The prototype answers one written question and ends in one verdict
- Prototype code is thrown away, not merged
- Every level has a critical path and the player metrics it was built for
- Puzzle moves can be undone and the board state is data, not scene nodes
- Balance values have target ranges; no data means NOT ASSESSED, not healthy
Every skill is its author's work, included unchanged under its license (MIT or Apache-2.0), with LICENSE, ATTRIBUTION.md and CHANGES.md in its folder. The bundle README and checklist are ours, under MIT. Skills marked GameSkill original are ours as well (MIT), with LICENSE and CREDITS.md in their folder.