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Level Design

/level-design

Design playable levels from blockout to final: player metrics, pacing and flow, gating, the critical path and encounter design.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill level-design

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Player metrics drive every dimension; Encounter / pacing as data; Gating and the critical path
  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 1 reference doc the agent reads when needed

Good fit

  • Requests about level design, blockout/whitebox/greybox, level layout, level pacing or encounter design

Try this prompt

Prompt
Block out my first level with a clear critical path and a tension and rest pacing curve.

About this skill

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.

From the level-design SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Player metrics drive every dimension
  • Encounter / pacing as data (a tension timeline)
  • Gating and the critical path (a small graph)

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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