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Godot Animation

/godot-animation

Animate in Godot 4.7 with AnimationPlayer clips, AnimationTree state machines and blend spaces, and code-driven Tweens.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: AnimationPlayer: play a clip and await it; AnimationTree state machine: travel between states; Blend space: blend run direction by a 2D parameter; Tween: fade and scale a UI element
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

Good fit

  • Working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens

Try this prompt

Prompt
Set up an AnimationTree state machine for idle, run and jump on my character.

About this skill

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

From the godot-animation SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • AnimationPlayer: play a clip and await it
  • AnimationTree state machine: travel between states
  • Blend space: blend run direction by a 2D parameter
  • Tween: fade and scale a UI element (code-driven)

Requirements

  • Godot 4.7

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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