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Godot 2D Movement

/godot-2d-movement

2D character movement in Godot 4.7 with CharacterBody2D: platformer jumping, top-down motion, slopes and reading collisions.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-2d-movement

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Platformer controller; Top-down 8-direction movement; Reading slide collisions after moving; Coyote time
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

Good fit

  • Coding a 2D player or enemy controller, a platformer or top-down character
  • Fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D

Try this prompt

Prompt
Write a CharacterBody2D platformer controller that handles slopes and coyote time.

About this skill

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.

From the godot-2d-movement SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Platformer controller (gravity, jump, slopes)
  • Top-down 8-direction movement
  • Reading slide collisions after moving
  • Coyote time (forgiving jump just after leaving a ledge)

Requirements

  • Godot 4.7

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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