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Godot Signals & Groups

/godot-signals-groups

Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-signals-groups

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Emit upward, connect from the parent; Connect flags: one-shot and bind extra arguments; Groups: broadcast to many nodes; Await a signal inline
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

Good fit

  • Wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events
  • Porting 3.x connect("sig", self, "method") code

Try this prompt

Prompt
Replace direct node references with signals and broadcast game over to a group.

About this skill

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

From the godot-signals-groups SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Emit upward, connect from the parent
  • Connect flags: one-shot and bind extra arguments
  • Groups: broadcast to many nodes
  • Await a signal inline

Requirements

  • Godot 4.7

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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