Procedural Generation
/procedural-gen
Procedural content with seeded RNG: Perlin and Simplex noise terrain, rooms-and-corridors dungeons and weighted loot tables.
- GitHub stars
- 2,085 (repository stars as of 2026-10-21)
- License
- Apache-2.0
- Last commit
- 2026/10/09
- By
- gamedev-skills
Part of
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill procedural-genInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Seeded, deterministic RNG; Fractal (fBm) noise for heightmaps; Weighted loot table; Rooms-and-corridors dungeon
- A pitfalls section with the mistakes to avoid
- Bundled 2 reference docs the agent reads when needed
Good fit
- Requests about procedural generation, perlin/simplex noise, random seed, dungeon generator or heightmap/terrain
Try this prompt
Generate seeded dungeons with rooms and corridors, plus a weighted loot table.About this skill
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
From the procedural-gen SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Seeded, deterministic RNG (the foundation)
- Fractal (fBm) noise for heightmaps
- Weighted loot table (rarity-correct selection)
- Rooms-and-corridors dungeon (sketch)
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
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