Godot VFX & Game Feel (Scenario)
/scenario-godot-vfx
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.
- GitHub stars
- 1,077 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/21
- By
- Scenario
Part of
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add scenario-labs/skills --skill scenario-godot-vfxInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 5 reference docs and 18 scripts the agent reads when needed
- Written for Godot 4.7
Good fit
- Making or fixing particle effects and game feel in Godot 4.7
Try this prompt
Make a fireball projectile with a trail and an impact explosion.About this skill
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
From the scenario-godot-vfx SKILL.md in scenario-labs/skills.
What's inside
- Stance (the expert delta)
- Establish first
- Expert checklist (state these in the plan)
- Numbers
- Quality gates
- Handoffs
- Godot 4.7 notes
Good to know
One of the expert skills in Scenario Skills. It works on its own; you don't need a Scenario account to use it.
Requirements
- Godot 4.7
FAQ
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