Charakuru (きゃらくる)
A Tripo-sponsored kit that turns one full-body character illustration into a VRM 1.0 avatar with an AI agent doing the Tripo, Blender and rigging work, including hair spring bones and expressions. Source-available under its own terms, not open source, so see the repository for use.
- GitHub stars
- 979 (GitHub stars as of 2026-10-26)
- License
- Not declared
- Last commit
- 2026/10/23
- By
- nanocle
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
Tell your AI
Install the skill from https://gameskill.dev/skills/charakuru/install.md
Summary and link only: the license doesn't allow GameSkill to copy its files. Follow the author's instructions at nanocle/Charakuru
Full repo install
https://github.com/nanocle/Charakuru/releasesFollow the repository tutorial (docs/tutorial.md). Read the terms of use (docs/license.md) first.
Commands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- A local app plus agent skills that hand Tripo and Blender operations and rigging to the agent
- VRM 1.0 output with automatic hair spring bones and facial expressions
- Unofficial companion: kokushin/charakuru-claude-code (MIT) runs the workflow from Claude Code; the kit itself is installed separately
Good fit
- VTuber-style or game avatars from a single illustration without operating Blender by hand
Not for
- Reuse or redistribution without checking the terms: the license is source-available, not open source
- Fully hands-off generation: some steps still need a person
Overview
Requirements
- Node.js 22+
- A Tripo account (Smart Mesh), Blender, and an AI coding agent
- One full-body character illustration
Topics
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
Similar skills
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Blender Hard-Surface Modeling (Scenario)
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
Blender Rigging with Python (Scenario)
Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.