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Roblox 3D Assets (Scenario)

/scenario-roblox-assets

Bring 3D assets into Roblox Studio and prepare avatar items: imports, scale in studs, triangle budgets, validation, PBR SurfaceAppearance and UGC accessories.

GitHub stars
1,077
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/21
By
Scenario

Part of

Scenario Skills

Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add scenario-labs/skills --skill scenario-roblox-assets

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 6 reference docs and 6 scripts the agent reads when needed

Good fit

  • Bringing 3D assets into Roblox Studio or preparing avatar items

Try this prompt

Prompt
Import this Blender prop into Roblox Studio at the right scale and fix its textures.

About this skill

Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.

From the scenario-roblox-assets SKILL.md in scenario-labs/skills.

What's inside

  • Stance (the expert delta)
  • Establish first
  • Numbers
  • Quality gates
  • Handoffs
  • Current Roblox notes

Good to know

One of the expert skills in Scenario Skills. It works on its own; you don't need a Scenario account to use it.

FAQ

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