Godot 2D Game Kit (Scenario)
/scenario-godot-2d
Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.
- GitHub stars
- 1,077 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/21
- By
- Scenario
Part of
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add scenario-labs/skills --skill scenario-godot-2dInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 5 reference docs and 13 scripts the agent reads when needed
- Written for Godot 4.7
Good fit
- Building a 2D game in Godot 4.7
- Importing AI-generated sprites and tilesets from Scenario
Try this prompt
My pixel art looks blurry and the camera jitters in Godot. Fix both.About this skill
Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.
From the scenario-godot-2d SKILL.md in scenario-labs/skills.
What's inside
- Stance (the expert delta)
- Establish first
- Numbers
- Quality gates
- Handoffs
- Godot 4.7 notes
Good to know
One of the expert skills in Scenario Skills. It works on its own; you don't need a Scenario account to use it.
Requirements
- Godot 4.7
FAQ
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