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Blender Rigging with Python (Scenario)

/scenario-blender-rigging

Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.

GitHub stars
1,077
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/21
By
Scenario

Part of

Scenario Skills

Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add scenario-labs/skills --skill scenario-blender-rigging

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 5 reference docs and 1 script the agent reads when needed

Good fit

  • Rigging a character, creature or prop in Blender through Python

Try this prompt

Prompt
Rig this character with Rigify and fix the 'Bone Heat Weighting failed' error.

About this skill

Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.

From the scenario-blender-rigging SKILL.md in scenario-labs/skills.

What's inside

  • Stance (the expert delta)
  • Establish first
  • Choose the path
  • Numbers
  • Quality gates
  • Face shapes for engines and capture
  • Blender 5.2 notes

Good to know

One of the expert skills in Scenario Skills. It works on its own; you don't need a Scenario account to use it.

FAQ

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