Roblox Simulator Economy
/roblox-simulator-economy
Design, balance and implement the economy of a Roblox simulator, tycoon, clicker or idle game in Luau: cost curves, buy max, rebirths, offline earnings, big-number display, server-owned purchases, save repair and odds disclosure, with a Lune pacing calculator.
- License
- Apache-2.0
- By
- By GameSkill
Part of
Awesome Gamedev Agent Skills
77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.
Tested by GameSkill
26/26 checks passed on Lune 0.11.0 (Luau, outside Roblox Studio) (2026-11-03): trigger, a runnable example, a screenshot and self-check, one job per skill, and English + Chinese docs. Trigger checks match prompts against skill descriptions; they are not a live agent run.
Test reportWhat this skill does
When it triggers
0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. …
GameSkill's tested copy
GameSkill's tuned build of this skill: the skill files from commit 19d93f97c9c1, plus our runnable example, test report, self-check list and Chinese guide, put through our skill process.
License: based on gamedev-skills/awesome-gamedev-agent-skills by gamedev-skills, under Apache-2.0. The ZIP keeps the license files (LICENSE, NOTICE) and lists everything GameSkill added in CHANGES.md.

Self-check
- 先跑计算器定数值,再写游戏代码 / Run the pacing calculator before writing gameplay code
- 每次转生只比上次慢一点(vs prev 约 x1.2–x1.5) / Each rebirth only a little longer than the last (vs prev about x1.2-x1.5)
- RemoteEvent 只传想买什么,价格和数量由服务器算 / A RemoteEvent says what to buy; the server owns price and amount
- economy_math.luau 原样复制进 ModuleScript / Copy economy_math.luau into a ModuleScript unchanged
- 离线收益低于在线,有上限 / Offline pays less than online and has a cap
- 付费随机物品公开概率,且和服务器用同一张表 / Disclose odds for paid random items from the list the server rolls
Pairs well with
Install
Tell your AI
Install the skill from https://gameskill.dev/skills/roblox-simulator-economy/install.md
GameSkill's tested copy
mkdir -p .claude/skills
curl -fsSL https://gameskill.dev/dl/skills/roblox-simulator-economy.zip -o /tmp/gameskill-roblox-simulator-economy.zip
unzip -oq /tmp/gameskill-roblox-simulator-economy.zip -d .claude/skills
rm /tmp/gameskill-roblox-simulator-economy.zipWhat you get
- Formulas and pacing targets for upgrade costs, rebirths and offline earnings
- scripts/economy_math.luau: pure Luau maths to copy into a ModuleScript unchanged
- scripts/balance.luau: a Lune pacing calculator that prints waits and the rebirth-to-rebirth ratio
- Server-owned purchase, save repair and odds-disclosure patterns
Good fit
- Choosing or checking baseCost, costGrowth and rebirth numbers
- Progress that stalls, rebirths that take far longer each time, or currency players did not earn
Not for
- DataStore saving and session locking (roblox-datastores)
- Shop and HUD layout
Try this prompt
Balance my orchard simulator: run the pacing calculator, tune rebirths so each takes only a little longer than the last, and make purchases server-owned.About this skill
Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator.
From the roblox-simulator-economy SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Formulas: price, buy max, income, rebirth requirement and multiplier, offline earnings
- Pacing targets and the calculator workflow
- Server-owned purchases
- Save repair and odds disclosure
- Common symptoms and fixes
Requirements
- Lune 0.11 to run the calculator and the maths tests outside Studio
- Roblox Studio for the game itself
FAQ
Based on gamedev-skills/awesome-gamedev-agent-skills by gamedev-skills (Apache-2.0). The author's LICENSE and NOTICE files ship in the ZIP; ATTRIBUTION.md and CHANGES.md list the source commit and what GameSkill added.
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