Skip to main content
RBX
SkillFreeBy GameSkill · tuned

Roblox Simulator Economy

/roblox-simulator-economy

Design, balance and implement the economy of a Roblox simulator, tycoon, clicker or idle game in Luau: cost curves, buy max, rebirths, offline earnings, big-number display, server-owned purchases, save repair and odds disclosure, with a Lune pacing calculator.

License
Apache-2.0
By
By GameSkill
Download ZIP

Part of

Awesome Gamedev Agent Skills

77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.

Tested by GameSkill

26/26 checks passed on Lune 0.11.0 (Luau, outside Roblox Studio) (2026-11-03): trigger, a runnable example, a screenshot and self-check, one job per skill, and English + Chinese docs. Trigger checks match prompts against skill descriptions; they are not a live agent run.

Test report

What this skill does

When it triggers

0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. …

GameSkill's tested copy

GameSkill's tuned build of this skill: the skill files from commit 19d93f97c9c1, plus our runnable example, test report, self-check list and Chinese guide, put through our skill process.

Download tested ZIP (109 KB)Roadmap: Gameplay mechanics

License: based on gamedev-skills/awesome-gamedev-agent-skills by gamedev-skills, under Apache-2.0. The ZIP keeps the license files (LICENSE, NOTICE) and lists everything GameSkill added in CHANGES.md.

Roblox Simulator Economy

Self-check

  • 先跑计算器定数值,再写游戏代码 / Run the pacing calculator before writing gameplay code
  • 每次转生只比上次慢一点(vs prev 约 x1.2–x1.5) / Each rebirth only a little longer than the last (vs prev about x1.2-x1.5)
  • RemoteEvent 只传想买什么,价格和数量由服务器算 / A RemoteEvent says what to buy; the server owns price and amount
  • economy_math.luau 原样复制进 ModuleScript / Copy economy_math.luau into a ModuleScript unchanged
  • 离线收益低于在线,有上限 / Offline pays less than online and has a cap
  • 付费随机物品公开概率,且和服务器用同一张表 / Disclose odds for paid random items from the list the server rolls

Install

Tell your AI

Install the skill from https://gameskill.dev/skills/roblox-simulator-economy/install.md

GameSkill's tested copy

Tested copy into .claude/skills/
mkdir -p .claude/skills
curl -fsSL https://gameskill.dev/dl/skills/roblox-simulator-economy.zip -o /tmp/gameskill-roblox-simulator-economy.zip
unzip -oq /tmp/gameskill-roblox-simulator-economy.zip -d .claude/skills
rm /tmp/gameskill-roblox-simulator-economy.zip

What you get

  • Formulas and pacing targets for upgrade costs, rebirths and offline earnings
  • scripts/economy_math.luau: pure Luau maths to copy into a ModuleScript unchanged
  • scripts/balance.luau: a Lune pacing calculator that prints waits and the rebirth-to-rebirth ratio
  • Server-owned purchase, save repair and odds-disclosure patterns

Good fit

  • Choosing or checking baseCost, costGrowth and rebirth numbers
  • Progress that stalls, rebirths that take far longer each time, or currency players did not earn

Not for

  • DataStore saving and session locking (roblox-datastores)
  • Shop and HUD layout

Try this prompt

Prompt
Balance my orchard simulator: run the pacing calculator, tune rebirths so each takes only a little longer than the last, and make purchases server-owned.

About this skill

Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator.

From the roblox-simulator-economy SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Formulas: price, buy max, income, rebirth requirement and multiplier, offline earnings
  • Pacing targets and the calculator workflow
  • Server-owned purchases
  • Save repair and odds disclosure
  • Common symptoms and fixes

Requirements

  • Lune 0.11 to run the calculator and the maths tests outside Studio
  • Roblox Studio for the game itself

FAQ

Based on gamedev-skills/awesome-gamedev-agent-skills by gamedev-skills (Apache-2.0). The author's LICENSE and NOTICE files ship in the ZIP; ATTRIBUTION.md and CHANGES.md list the source commit and what GameSkill added.

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

More from Awesome Gamedev Agent Skills

See all 45

Similar skills