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Game dev skills for your agent
162 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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Godot Headless Testing
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.
Godot Multiplayer
Networked Godot 4.7 games: ENet host and join, @rpc functions, per-node authority and state replication with spawners and synchronizers.
Godot Nodes & Scenes
Structure Godot 4.7 projects: reusable scenes, runtime instancing, safe node access and autoload singletons.
Godot Physics
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries).
Godot Resources
Data-driven Godot 4.7 games with custom Resource classes: typed data, .tres files, duplication and threaded loading.
Godot Shaders
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Godot Signals & Groups
Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.
Godot TileMap
Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.
Godot UI (Control Nodes)
Godot 4.7 interfaces with Control nodes: anchors, containers, themes and keyboard or gamepad focus navigation.
Level Design
Design playable levels from blockout to final: player metrics, pacing and flow, gating, the critical path and encounter design.
LÖVE (Love2D) Core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.
Procedural Generation
Procedural content with seeded RNG: Perlin and Simplex noise terrain, rooms-and-corridors dungeons and weighted loot tables.
Puzzle Game
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo.
Pygame Core
Structure a pygame-ce game: the game loop, delta-time movement, blitting, keyboard and mouse input, and sprite groups with collision.
Roblox Characters
Respawn-safe Roblox character systems: Humanoid and Animator, R6 and R15 rigs, movement, animations, death, tools and custom characters.
Roguelike
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.
RPG Systems
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat.
Shader Programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
Survival Crafting
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.
Tower Defense
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.
Visual Novel
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.