LÖVE (Love2D) Core
/love2d-core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.
- GitHub stars
- 2,085 (repository stars as of 2026-10-21)
- License
- Apache-2.0
- Last commit
- 2026/10/09
- By
- gamedev-skills
Part of
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill love2d-coreInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: main.lua skeleton; Frame-rate independence; conf.lua; Color is 0–1 in LÖVE 11.x
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
- Written for LÖVE 11.x
Good fit
- Building a LÖVE 11.x game (main.lua, conf.lua, .love)
Try this prompt
Structure my LÖVE game with screen states and frame-rate-independent movement.About this skill
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
From the love2d-core SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- main.lua skeleton (the callback loop + input)
- Frame-rate independence (the single most common bug)
- conf.lua (window + version; runs before main.lua)
- Color is 0–1 in LÖVE 11.x (not 0–255)
- Screen states (brief — full manager in references)
Requirements
- LÖVE 11.x
FAQ
Works well with
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