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LÖVE (Love2D) Core

/love2d-core

Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill love2d-core

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: main.lua skeleton; Frame-rate independence; conf.lua; Color is 0–1 in LÖVE 11.x
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for LÖVE 11.x

Good fit

  • Building a LÖVE 11.x game (main.lua, conf.lua, .love)

Try this prompt

Prompt
Structure my LÖVE game with screen states and frame-rate-independent movement.

About this skill

Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).

From the love2d-core SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • main.lua skeleton (the callback loop + input)
  • Frame-rate independence (the single most common bug)
  • conf.lua (window + version; runs before main.lua)
  • Color is 0–1 in LÖVE 11.x (not 0–255)
  • Screen states (brief — full manager in references)

Requirements

  • LÖVE 11.x

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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