Directory
Game dev skills for your agent
209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 7 results
Three.js FPS Weapon Feel (recoil, ADS, touch aim)
A GameSkill original: a learnable recoil pattern whose recovery never undoes the player's own compensation, aim-down-sights with matched sensitivity, spread you can draw as a crosshair, viewmodel bob, sway, kick and flash, and a phone chapter with a move stick, precision look zone and a fire button that aims.
Gamedev Router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.
ZBrush Character & Creature Sculpting (Scenario)
Sculpt realistic heads, bodies and creatures in ZBrush: anatomy, skin and scale detail, subdivision planning, cloth, FiberMesh hair and horns.
Unity LevelPlay Ads
Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Unity WebGL Optimization
Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load.
Aseprite Animate
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.