Directory
Game dev skills for your agent
209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 6 results
Godot UI Integration
A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.
pyxel-skill
The official agent skill for building and verifying Pyxel retro games, by Pyxel's creator kitao. Bundles the pyxel-mcp server so the agent can run, screenshot and check its own game.
Procedural Low-Poly Buildings (kit, validator, views)
A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.
Underhood
Five free Claude skills for modding games you own: recon, reverse engineering (.NET, IL2CPP, native, pak AES keys, unknown formats), building and testing the mod in game, local art via ComfyUI, and release.
Unreal Vibe Modding
Let an agent run Lua live inside a running Unreal Engine game through UE4SS: a uvmod CLI, an MCP server, a small bridge mod and an agent skill for building mods in small, checked steps.
Survival Crafting
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.