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Game dev skills for your agent

209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 6 results

UI Integration
GDT
Skill
By GameSkill

Godot UI Integration

A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.

GodotCodex
pyxel-skill
LUA
SkillOfficial
14

pyxel-skill

The official agent skill for building and verifying Pyxel retro games, by Pyxel's creator kitao. Bundles the pyxel-mcp server so the agent can run, screenshot and check its own game.

LÖVE / pygameClaude Code · Codex +5
Procedural Low-Poly Buildings
WEB
Skill
By GameSkill

Procedural Low-Poly Buildings (kit, validator, views)

A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Underhood
ANY
Starter kit
0

Underhood

Five free Claude skills for modding games you own: recon, reverse engineering (.NET, IL2CPP, native, pak AES keys, unknown formats), building and testing the mod in game, local art via ComfyUI, and release.

Engine-agnosticClaude Code
Vibe Modding
UE5
MCP
0

Unreal Vibe Modding

Let an agent run Lua live inside a running Unreal Engine game through UE4SS: a uvmod CLI, an MCP server, a small bridge mod and an agent skill for building mods in small, checked steps.

UnrealClaude Code · Codex +1
Survival Crafting
ANY
Skill
2.1k

Survival Crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.

Engine-agnosticin Awesome Gamedev Agent Skills