Directory
Game dev skills for your agent
230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 9 results
earshot: ears for coding agents (judge, find, time-align and make game sound on CPU)
Let an agent hear: rank sound-effect candidates against a description, find the clean trim in a long recording, tell real recordings from code-synthesised sound, check that every hit lands on its picture cut, and render effects from a bank of 252 code-made sounds. Runs locally on CPU with two open audio models (~1.1 GB, downloaded once); no API key needed.
pixelfx
244 pixel-art effects written as code (fire, explosions, magic, weather, UI, pickups, critters) plus a draft, render, look, refine loop for making new ones; every effect exports a sprite sheet with Aseprite-style JSON for Godot, Unity, Phaser or any engine.
Effekseer VFX (game effects as code, checked in a real Godot render)
Two agent skills from KanaWorks_AI: effekseer-vfx writes game effects (hits, slashes, projectiles, explosions, beams, shields) as Python recipes, compiles them with the official EffekseerCore and reviews them as filmstrips rendered in Godot; vfx-review is the independent reviewer that scores them. Video-model flipbooks and Unity URP element skills are optional routes.
Pixel Blocks Motion: 8-bit motion graphics drawn by code
Make pixel-art motion graphics for a game (launch intro, level-up clip, data story, title card) entirely with code: a beat-locked storyboard, a scene drawn on a 320×180 framebuffer, probe stills, then an MP4 or GIF from ffmpeg in about a second, with synthesised chiptune sound effects. No browser, no npm packages, no API key.
Web Audio SFX Synth (no audio files)
A GameSkill original: 12 game sound effects made from code with the Web Audio API, plus the mixer around them: unlock on the first tap, a compressed master bus with mute, pitch and level variation, stereo pan, distance falloff and a voice limiter. Every sound is rendered offline and checked for clipping.
Godot Audio
Play and mix audio in Godot 4.7: AudioStreamPlayers, buses and effects, music and SFX routing, and beat-accurate timing.
Godot Shaders
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Shader Programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.