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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 6 results

Multi-view to Web-ready 3D Asset
WEB
Skill
By GameSkill

Multi-view to Web-ready 3D Asset

A GameSkill original: front, side and back reference prompts, any image-to-3D provider or 3D MCP server, then a tested glTF Transform pass that simplifies, fixes orientation, resizes textures, applies Draco and builds LODs inside a triangle, file-size and shape-deviation budget. Tested on a real 277k-triangle TripoSR output.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Three.js
WEB
Skill
By GameSkill

Three.js: Load a glb and Assemble a Scene

A GameSkill original: load a glb (Draco included) into three.js asynchronously and wire a small playable scene around it: a boat on an open sea with a water shader and matching four-probe buoyancy, steering, colliders, a loading bar, lights, pooled wake particles and WebAudio sound.

Web (Phaser / Three.js)Claude Code · Codex +2
Construct
GDT
Skill
By GameSkill

Construct

Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.

GodotBlenderWeb (Phaser / Three.js)Claude Code · Codex +3
trompe
WEB
Starter kit
22

trompe (texture a level from a gray blockout)

Texture a whole game level from a gray blockout with image models: trompe plans player-height cameras, has a model paint each view, projects the paintings back onto the mesh and bakes one albedo texture, exported as glTF.

Web (Phaser / Three.js)Claude Code · Codex +1
GLB to Godot Acceptance
GDT
Skill
By GameSkill

GLB to Godot Acceptance (is this model really done?)

A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.

GodotBlenderEngine-agnosticClaude Code · Codex +2
Export Pipelines
B3D
Skill
By GameSkill

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

Blenderin Blender Agent Skills