Directory
Game dev skills for your agent
230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 3 results
earshot: ears for coding agents (judge, find, time-align and make game sound on CPU)
Let an agent hear: rank sound-effect candidates against a description, find the clean trim in a long recording, tell real recordings from code-synthesised sound, check that every hit lands on its picture cut, and render effects from a bank of 252 code-made sounds. Runs locally on CPU with two open audio models (~1.1 GB, downloaded once); no API key needed.
Effekseer VFX (game effects as code, checked in a real Godot render)
Two agent skills from KanaWorks_AI: effekseer-vfx writes game effects (hits, slashes, projectiles, explosions, beams, shields) as Python recipes, compiles them with the official EffekseerCore and reviews them as filmstrips rendered in Godot; vfx-review is the independent reviewer that scores them. Video-model flipbooks and Unity URP element skills are optional routes.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.