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Game dev skills for your agent

165 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 7 results

AI Artist
ASE
MCP
437

Aseprite AI Artist

Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.

AsepriteClaude Code · OpenCode +4
pxl
ANY
Skill
374

pxl: Pixel Art as Code

An Agent Skill and zero-dependency CLI: the agent writes a compact .px.js file and gets PNGs, sprite sheets with JSON, animated GIFs and a live viewer.

Engine-agnosticClaude Code · Codex +1
2D Pixel Perfect
UNI
SkillOfficial
1.1k

Unity 2D Pixel Perfect

Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.

Unityin Unity Skills (official)
2D Game Kit
GDT
Skill
1.1k

Godot 2D Game Kit (Scenario)

Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.

Godotin Scenario Skills
Aseprite Concept
ASE
Skill
437

Aseprite Concept

Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.

Asepritein Aseprite AI Artist
Aseprite Draw
ASE
Skill
437

Aseprite Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

Asepritein Aseprite AI Artist
Pixel Art Brief
ASE
Skill
437

Aseprite Pixel Art Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

Asepritein Aseprite AI Artist