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Game dev skills for your agent
165 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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Aseprite AI Artist
Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.
pxl: Pixel Art as Code
An Agent Skill and zero-dependency CLI: the agent writes a compact .px.js file and gets PNGs, sprite sheets with JSON, animated GIFs and a live viewer.
Unity 2D Pixel Perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
Godot 2D Game Kit (Scenario)
Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.
Aseprite Concept
Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.
Aseprite Draw
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
Aseprite Pixel Art Brief
Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.