Skip to main content
UNI
SkillFree

rng-vfx

/rng-vfx

A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.

GitHub stars
0
(GitHub stars as of 2026-10-25)
License
MIT
Last commit
2026/10/24
By
MRRengi

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Claude Code (plugin)
/plugin marketplace add MRRengi/rng-vfx
/plugin install rng-vfx@rng-vfx
Any agent
cp -r skills/rng-vfx ~/.claude/skills/rng-vfx

Codex, Cursor and others can be pointed at AGENTS.md.

Commands are copied from the project's README. Check the repository before running anything on your machine.

What you get

  • A full VFX process: brief, style, frame breakdown, timing, layers, textures, shaders, motion, budget, verification
  • Six style guides: anime (sakuga, cel 3D), toon, stylized MOBA, dark fantasy ARPG, pixel, realism
  • Shader recipes with Unity Shader Graph and Unreal node maps
  • tools/texgen.py for noises, ramps, flipbooks and channel packing
  • Engine guides: Unity VFX Graph/Shuriken with headless frame strips, Unreal Niagara with Movie Render Queue, three.js
  • The stand: a three.js page to scrub, frame-step and compare engine renders

Good fit

  • Hits, explosions and spells that don't look cheap
  • Matching a specific style like anime or ARPG

Not for

  • Godot (not covered)

About this skill

rng-vfx gives an agent a VFX artist's workflow, from the gameplay brief to a verified frame strip. It covers the physics of fire, smoke, sparks and debris, shader techniques like erosion and flow maps, materials and HDR, texture authoring and per-platform budgets, all mapped onto Unity, Unreal and three.js.

The stand is the verification piece: a static three.js page where you scrub, frame-step at the style's drawings per second, change backgrounds and cameras, save frame strips, and drop engine renders next to the live effect.

It has no stars yet, but 40 commits, 100+ files and a working online stand.

Requirements

  • Unity, Unreal or a three.js project
  • Python for tools/texgen.py and serving the stand

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

Similar skills