UI & Systems
2 skillsUI & systems
HUDs and menus that scale to every screen, building Godot UI from approved designs, and our free Game UI Kit for web games.
View bundleGame-making roadmap · Step 6
Menus, HUD and game systems: from a design mock-up to working UI in the engine.
Starter
Hosted and tested by us. Free, no login.
2 hosted · 2 tested
Advanced
Bundles in the order you use them. Free with sign-up.
Pro
Original packs written by GameSkill.
UI & systems
HUDs and menus that scale to every screen, building Godot UI from approved designs, and our free Game UI Kit for web games.
View bundleDirectory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.
HUDs and menus that work on every screen: anchored layouts, resolution and safe-area scaling, gamepad focus and event-driven updates.
A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
Godot 4.7 interfaces with Control nodes: anchors, containers, themes and keyboard or gamepad focus navigation.
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts.
Bevy 0.20 dialogue data: line tables in a resource, the current line index on a component, and choice flags filtered before the write.