Launch Check
3 skillsRelease & ops
Profile and fix performance, export Godot builds for desktop, web and mobile, then run a go/no-go launch checklist.
View bundleGame-making roadmap · Step 7
Ship it: performance, export builds for desktop, web and mobile, and the launch checklist.
Starter
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Release & ops
Profile and fix performance, export Godot builds for desktop, web and mobile, then run a go/no-go launch checklist.
View bundleDirectory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Fix performance methodically: profile first, set a frame budget, find the CPU or GPU bottleneck, then pool, batch and cut allocations.
Export Godot 4.7 games for desktop, web and mobile: export presets, headless CLI builds for CI, web COOP/COEP and server builds.
Structured playtest report template, or turn existing playtest notes into structured feedback.
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration.
Build node-based Editor tools with Unity Graph Toolkit on Unity 6.6+: graphs, nodes, ports, validation and state machine tools.
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda.
Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Builds and operates live games with Unity Services.
Instructions for how to use Project Auditor to find and fix a list of issues.
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text.
Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load.
Verify a game with evidence on its selected target runtime.
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
Seven Claude Code skills for byte-matching decompilation of retro games: rebuild readable C/C++ function by function, diagnose why a function won't match, and run parallel matcher workers. No license is published, so see the repository for use.
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.