Blender Facial Shape Keys
/blender-facial-shapekeys
Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.
- GitHub stars
- 329 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- EL4CTEO
Part of
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add EL4CTEO/blender-skills --skill blender-core blender-facial-shapekeysInstalls this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- Bundled 2 scripts the agent reads when needed
- Written for Blender 5.2
Good fit
- Faces, expressions, lip-sync, or any shape-key work
Try this prompt
Create the 52 ARKit blendshapes on my character's face.About this skill
Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids, export to engines (Unity, Unreal, Roblox dynamic heads, VRM/web). Use for faces, expressions, lip-sync, or any shape-key work.
From the blender-facial-shapekeys SKILL.md in EL4CTEO/blender-skills.
What's inside
- Choose the approach
- Procedure (blendshapes)
- Shape key rules
- Correctives and combination shapes
- Engine notes
- Gotchas
Good to know
Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.
Requirements
- Blender 5.2
- Blender 5.2+
- The blender-core skill from the same pack
- Optional: a Blender MCP server for live control
FAQ
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