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Blender Facial Shape Keys

/blender-facial-shapekeys

Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.

GitHub stars
329
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/19
By
EL4CTEO

Part of

Blender Agent Skills

Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add EL4CTEO/blender-skills --skill blender-core blender-facial-shapekeys

Installs this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • Bundled 2 scripts the agent reads when needed
  • Written for Blender 5.2

Good fit

  • Faces, expressions, lip-sync, or any shape-key work

Try this prompt

Prompt
Create the 52 ARKit blendshapes on my character's face.

About this skill

Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids, export to engines (Unity, Unreal, Roblox dynamic heads, VRM/web). Use for faces, expressions, lip-sync, or any shape-key work.

From the blender-facial-shapekeys SKILL.md in EL4CTEO/blender-skills.

What's inside

  • Choose the approach
  • Procedure (blendshapes)
  • Shape key rules
  • Correctives and combination shapes
  • Engine notes
  • Gotchas

Good to know

Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.

Requirements

  • Blender 5.2
  • Blender 5.2+
  • The blender-core skill from the same pack
  • Optional: a Blender MCP server for live control

FAQ

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