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Game Save Systems

/save-systems

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill save-systems

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Serialize state as plain data; Atomic, crash-safe write; Versioned load with migration; Save slots + throttled autosave
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

Good fit

  • Requests about save system, save/load, game state persistence, save slots or autosave

Try this prompt

Prompt
Add save slots and autosave with crash-safe writes and versioned save files.

About this skill

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.

From the save-systems SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Serialize state as plain data (not engine objects)
  • Atomic, crash-safe write (temp + rename)
  • Versioned load with migration
  • Save slots + throttled autosave

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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