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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 5 results

Construct
GDT
Skill
By GameSkill

Construct

Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.

GodotBlenderWeb (Phaser / Three.js)Claude Code · Codex +3
GLB to Godot Acceptance
GDT
Skill
By GameSkill

GLB to Godot Acceptance (is this model really done?)

A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.

GodotBlenderEngine-agnosticClaude Code · Codex +2
Image to 3D Hero
WEB
Skill
By GameSkill

Image to 3D Hero (one picture to a playable rigged GLB, free open-source route, three.js WASD)

A GameSkill original that takes one character image to a third-person hero you can walk with WASD, using free tools only: TripoSR or TRELLIS.2 for the mesh, UniRig or Blender for the rig, Quaternius CC0 clips, then a headless Blender fix step and a GLB check for scale, feet, facing and clip names. Meshy, Tripo and Mixamo are listed as alternatives only. Tested on Bram, a made-up stand-in hero.

Web (Phaser / Three.js)BlenderGodotClaude Code · Codex +2
Style Cards
B3D
Skill
By GameSkill

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Export Pipelines
B3D
Skill
By GameSkill

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

Blenderin Blender Agent Skills