Directory
Game dev skills for your agent
230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 7 results
Diorama (pixel-art Three.js dioramas)
A one-file agent playbook plus a Three.js code kit for small pixel-art isometric dioramas: research-first builds, locked camera, 64-colour palette snap, ordered dither, inked contour and an animated toy-scale cast, with per-frame QA.
Blender Developer Tools
25 Blender Python (bpy) skills plus 12 rules that stop AI agents writing code that breaks on Blender 5.2 LTS and 4.5 LTS: add-ons, bmesh, slotted actions, geometry nodes, baking and engine export presets, each backed by smoke-tested examples. Licensed CC BY-NC-ND 4.0 (code snippets MIT), so this page links to the repository.
Free Game Stack (pick from 12 free open-source repos, wire them, ship to itch.io)
A GameSkill original that turns the popular "12 free GitHub repos, a game studio for $0" list into a plan: one engine and at most one tool per need, chosen from Godot, Phaser, Babylon.js, Kaplay, PixiJS, Matter.js, LDtk, Piskel, Howler.js, ink, Colyseus and butler, with licences checked and a reason for every tool left out. Ships a picker, an ink compiler step, a pack step and a pre-upload check, and Lantern Courier, a tested example using Kaplay, ink, Matter.js and a Colyseus room.
Tower Defense Power Grid (relays, light beam, night)
A GameSkill original: towers fire only while linked to the power source through relays, a fixed capacity is shared in a stable order so new towers never black out old ones, selling recomputes and reports a brownout, a movable light beam adds damage and slow, and at night towers need light to see far.
Dialogue Systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
Unity AI Navigation
Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.